1 result for (heading:"433 septemb 2 1968" AND stemmed:nontim)

TES9 Session 433 September 2, 1968 6/56 (11%) nontime road game systems aid
– The Early Sessions: Book 9 of The Seth Material
– © 2014 Laurel Davies-Butts
– Session 433 September 2, 1968 9:05 PM Monday

[... 6 paragraphs ...]

The doses become larger. Finally you can sample experience without these limitations. Nontime represents the freedom to do so. You organize experience along your own lines because you have learned now to do so. You do not misuse experience when you have reached that point.

[... 2 paragraphs ...]

In nontime you perceive at your own rate. You organize experience in your own way. These experiences however will always involve you with others. Indeed you can go far further in such relationships. The relationships between multi-dimensional personalities is far more complicated than those you know.

[... 2 paragraphs ...]

In nontime these portions of the entity exist quite freely, without any time barriers to separate them. Many such relationships have been established, as indeed I speak with you because we get on so well. (Amused.) I am also familiar with your particular system, and found it emotionally satisfying.

[... 8 paragraphs ...]

There are no barriers as far as development and experience are concerned, nor to creativity. A personality then, starting out with one main purpose, may find itself involved in experience that opens new areas, and it may pursue them. In nontime there is full recognition and sometimes use of time systems, but the personality realizes that it dwells in nontime, and it forms a time schedule or system to get where it wants to go in the same way that you would make a road or path.

[... 9 paragraphs ...]

Time therefore is formed out of and from nontime. (Long pause.) Non-time is psychological experience, psychological reality, and time is always at its service. (Long pause.) Entities then form the time in which they seem to dwell. (Long pause.) Experience itself is always plastic, and again, form is not dependent upon mass. Mass belongs to your camouflage system. Form does not.

[... 9 paragraphs ...]

(Humorously:) How you do in the game will affect your score elsewhere, in other words. Time then is superimposed upon nontime, as mass within your system is superimposed upon form. (Long pause.)

[... 13 paragraphs ...]

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